Phase 9: reproducible builds, balance from the server, spark check, play feedback
Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports normalised, tools/check_reproducible.py proves two clean builds are byte-identical. Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of the jar's data, /reload applies it, tools/server_update.py packages it and refuses when a client change is needed. JEI drop pages are sent by the server. Code-held balance numbers moved to tuning/server.json. Performance: spark in the pack (server only), tools/perf_test.py with fake players whose chunks really are active, docs/performance.md. Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show real chances; bosses only hurt in battles; battle XP halved; channels between the islands low level; temperature ×3 with insulation doubled; hazards start at once; no item dots on the map; a wild attack starts a battle; the starter only faints; quest book on join with a basics page and an HMs page; regional forms obtainable. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -29,6 +29,8 @@ import java.util.UUID
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* apples still work against it. Definitions: `data/cobblesurvival/zone_hazards/<name>.json`.
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*/
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object ZoneHazards : SimpleJsonResourceReloadListener(Gson(), "zone_hazards") {
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private const val CHECK_TICKS = 10
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class Hazard(
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val zone: String,
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val effect: Holder<MobEffect>,
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@@ -72,7 +74,7 @@ object ZoneHazards : SimpleJsonResourceReloadListener(Gson(), "zone_hazards") {
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private fun onServerTick(event: ServerTickEvent.Post) {
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if (hazards.isEmpty()) return
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val tick = event.server.tickCount
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if (event.server.tickCount % CHECK_TICKS != 0) return
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for (player in event.server.playerList.players) {
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if (player.isCreative || player.isSpectator) continue
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val zone = Zones.at(player.serverLevel(), player.blockPosition())?.id
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@@ -81,7 +83,10 @@ object ZoneHazards : SimpleJsonResourceReloadListener(Gson(), "zone_hazards") {
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continue
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}
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for (hazard in hazards) {
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if (hazard.zone != zone || tick % hazard.everyTicks != 0 || isProtected(player, hazard)) continue
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if (hazard.zone != zone || isProtected(player, hazard)) continue
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// At once on entering the zone (Adrian, 2026-11-09), then renewed every every_ticks.
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val current = player.getEffect(hazard.effect)
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if (current != null && current.duration > hazard.durationTicks - hazard.everyTicks) continue
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player.addEffect(MobEffectInstance(hazard.effect, hazard.durationTicks, hazard.amplifier))
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if (hazard.warning != null && warned[player.uuid] != zone) {
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warned[player.uuid] = zone
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