Phase 9: reproducible builds, balance from the server, spark check, play feedback
Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports normalised, tools/check_reproducible.py proves two clean builds are byte-identical. Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of the jar's data, /reload applies it, tools/server_update.py packages it and refuses when a client change is needed. JEI drop pages are sent by the server. Code-held balance numbers moved to tuning/server.json. Performance: spark in the pack (server only), tools/perf_test.py with fake players whose chunks really are active, docs/performance.md. Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show real chances; bosses only hurt in battles; battle XP halved; channels between the islands low level; temperature ×3 with insulation doubled; hazards start at once; no item dots on the map; a wild attack starts a battle; the starter only faints; quest book on join with a basics page and an HMs page; regional forms obtainable. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
0741c84077
commit
4083791944
133 files changed
+8350
-3273
No files matched your search
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"_comment": "Balance numbers the companion mod's server code reads (dev.cobblesurvival.Tuning). /reload applies them; see docs/balance.md.",
|
||||
"boss_evs": 170,
|
||||
"guardian_wake_range": 96.0,
|
||||
"guardian_leash": 24.0,
|
||||
"end_boss_wake_range": 160.0,
|
||||
"end_boss_leash": 24.0,
|
||||
"summon_spacing": 96.0,
|
||||
"wanderer_range": 64.0,
|
||||
"attack_battle_grace_ticks": 100
|
||||
}
|
||||
Reference in new issue
Block a user