Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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{
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"name": "Cobblemon Survival Island",
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"seed": "isle-26",
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"level_type": "cobblesurvival:island",
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"preset": "pack/config/worldgen_editor/presets/cobblesurvival_island.json",
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"pregen_radius": 1700,
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"border_margin": 96,
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"chunky": {
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"url": "https://cdn.modrinth.com/data/fALzjamp/versions/LuFhm4eU/Chunky-NeoForge-1.4.23.jar",
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"sha1": "ab0c74743a653020fe2dfc4986b43e893947f3e9"
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},
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"gamerules": {
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"doMobSpawning": false
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},
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"quick_check": {
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"spawn_radius": 128,
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"structure_radius": 96,
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"structures": [
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"minecraft:stronghold",
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"minecraft:mineshaft",
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"minecraft:trial_chambers",
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"minecraft:ancient_city",
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"#minecraft:village",
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"minecraft:monument",
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"#minecraft:ocean_ruin",
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"cobblemon:ruins/rooted_gimmi_tower",
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"cobblemon:ruins/temperate_gimmi_tower",
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"cobblemon:habitats/natural_lightningrod"
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],
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"absent_structures": [
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"#minecraft:ruined_portal"
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]
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}
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}
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