Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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#!/usr/bin/env python3
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"""Create or update a Prism Launcher instance from build/stage/full.
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Writes instance.cfg and mmc-pack.json (Minecraft + NeoForge from pack.toml),
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then syncs the client-side files with packwiz-installer. Run tools/build.py
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first. Run it again after changing the pack; options and saves in the
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instance are left alone. Close the instance in Prism before syncing.
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When build/world-template exists (tools/make_world.py), it is copied into the
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instance as the save "Cobblemon Survival Island" unless that save already
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exists; --replace-world overwrites it.
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Usage: tools/prism_instance.py [--name NAME] [--prism-dir DIR] [--memory MB] [--replace-world]
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"""
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import argparse
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import json
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import shutil
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import sys
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import tomllib
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from pathlib import Path
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sys.path.insert(0, str(Path(__file__).resolve().parent))
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from packwiz_sync import sync # noqa: E402
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ROOT = Path(__file__).resolve().parent.parent
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PRISM_DIRS = (Path.home() / ".var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher",
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Path.home() / ".local/share/PrismLauncher")
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def write_cfg(path, name, memory):
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settings = {}
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if path.exists():
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for line in path.read_text().splitlines():
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if "=" in line:
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key, value = line.split("=", 1)
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settings[key] = value
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settings.update({
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"InstanceType": "OneSix",
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"name": name,
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"iconKey": settings.get("iconKey", "default"),
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"notes": "Dev instance of the Cobblemon Survival Pack, synced by tools/prism_instance.py",
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"OverrideMemory": "true",
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"MinMemAlloc": "1024",
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"MaxMemAlloc": str(memory),
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"AutomaticJava": "true",
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})
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body = "[General]\n" + "".join(f"{k}={v}\n" for k, v in sorted(settings.items()) if k != "[General]")
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path.write_text(body)
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def write_components(path, versions):
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path.write_text(json.dumps({
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"components": [
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{"uid": "net.minecraft", "version": versions["minecraft"], "important": True},
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{"uid": "net.neoforged", "version": versions["neoforge"]},
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],
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"formatVersion": 1,
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}, indent=4) + "\n")
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def main():
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parser = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
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parser.add_argument("--name", default="Cobblemon Survival Pack (dev)")
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parser.add_argument("--prism-dir", type=Path, help="Prism data folder (auto-detected)")
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parser.add_argument("--memory", type=int, default=6144, help="max heap in MB")
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parser.add_argument("--replace-world", action="store_true", help="overwrite the island save in the instance")
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args = parser.parse_args()
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prism = args.prism_dir or next((d for d in PRISM_DIRS if (d / "instances").is_dir()), None)
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if not prism:
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sys.exit("Prism Launcher data folder not found; pass --prism-dir")
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stage = ROOT / "build/stage/full"
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if not (stage / "pack.toml").exists():
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sys.exit("build/stage/full is missing; run tools/build.py first")
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instance = prism / "instances" / args.name
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game = instance / "minecraft"
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game.mkdir(parents=True, exist_ok=True)
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pack = tomllib.loads((stage / "pack.toml").read_text())
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write_cfg(instance / "instance.cfg", args.name, args.memory)
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write_components(instance / "mmc-pack.json", pack["versions"])
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sync("client", game, stage)
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template, save = ROOT / "build/world-template", game / "saves" / "Cobblemon Survival Island"
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if (template / "level.dat").exists():
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if save.exists() and not args.replace_world:
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print(f"kept existing save {save.name} (use --replace-world to overwrite it)")
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else:
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shutil.rmtree(save, ignore_errors=True)
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shutil.copytree(template, save)
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print(f"installed world template as save {save.name}")
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print(f"Prism instance ready: {instance}")
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if __name__ == "__main__":
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main()
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