Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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name = "AppleSkin"
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filename = "appleskin-neoforge-mc1.21-3.0.9.jar"
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side = "both"
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[download]
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url = "https://cdn.modrinth.com/data/EsAfCjCV/versions/uAKA6Laj/appleskin-neoforge-mc1.21-3.0.9.jar"
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hash-format = "sha512"
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hash = "f4ea46273e407334b63e262e2555c9a8204f7b5e60f23f272fbaa83ad9e88800e0ee186aca840710df2dbe0a18b37758695fef2ae1a902c10b3706e3de772937"
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[update]
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[update.modrinth]
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mod-id = "EsAfCjCV"
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version = "uAKA6Laj"
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[update.curseforge]
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file-id = 7854442
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project-id = 248787
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