Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Cobblemon Survival Pack (Phase 3): the coldest comfortable temperature is 0.25 instead of 0.4, so the
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# lowlands' nights stay livable without gear; Frostpeak (about -0.4) still freezes. docs/balance.md.
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[Builtin]
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#─────────────────────────────────────────────────────────────────────────
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# This setting doesn't do anything. Change the difficulty using the in-game menu
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Difficulty = "normal"
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#─────────────────────────────────────────────────────────────────────────
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# The current version of Cold Sweat. This is used by the auto-updater
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Version = "2.4.4"
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#─────────────────────────────────────────────────────────────────────────
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# Allows Cold Sweat's configs to be automatically updated with new additions & formatting changes
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"Auto Update" = true
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[Difficulty]
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#─────────────────────────────────────────────────────────────────────────
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# Defines the minimum habitable temperature
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# Default: 0.4
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# Range: -Infinity ~ Infinity
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"Minimum Habitable Temperature" = 0.25
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#─────────────────────────────────────────────────────────────────────────
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# Defines the maximum habitable temperature
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# Default: 1.511111111111111
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# Range: -Infinity ~ Infinity
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"Maximum Habitable Temperature" = 1.511111111111111
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#─────────────────────────────────────────────────────────────────────────
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# Rate at which the player's body temperature changes (default: 1.0 (100%))
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# Default: 1.0
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# Range: 0.0 ~ Infinity
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"Rate Multiplier" = 1.0
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#─────────────────────────────────────────────────────────────────────────
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# Damage dealt to the player when they are too hot or too cold
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# Default: 2.0
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# Range: 0.0 ~ Infinity
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"Temperature Damage" = 2.0
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#─────────────────────────────────────────────────────────────────────────
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# The time between damage (in ticks) when the player is too hot or too cold
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# Default: 40
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# Range: > 1
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"Temperature Hurt Interval" = 40
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#─────────────────────────────────────────────────────────────────────────
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# Nullifies temperature damage and effects when the difficulty is set to peaceful
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"Disable in Peaceful" = true
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["Temperature Effects".Hot]
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#─────────────────────────────────────────────────────────────────────────
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# Defines the distance at which the player's vision is obscured by heatstroke fog
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# Set to a value above 64 to disable the effect
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# Default: 6.0
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# Range: 0.0 ~ Infinity
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"Heatstroke Fog" = 6.0
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["Temperature Effects".Cold]
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#─────────────────────────────────────────────────────────────────────────
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# Up to a certain portion of the player's hearts will freeze over when they are too cold, preventing regeneration
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# Represented as a percentage in decimal form
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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"Max Frozen Health Percentage" = 0.5
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#─────────────────────────────────────────────────────────────────────────
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# The player's attack knockback will be reduced by this amount when they are too cold
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# Represented as a percentage in decimal form
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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"Freezing Knockback Reduction" = 0.5
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#─────────────────────────────────────────────────────────────────────────
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# The player's movement speed will be reduced by this amount when they are too cold
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# Represented as a percentage in decimal form
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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"Freezing Sluggishness" = 0.5
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#─────────────────────────────────────────────────────────────────────────
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# The player's mining speed will be reduced by this amount when they are too cold
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# Represented as a percentage in decimal form
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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"Freezing Mining Impairment" = 0.5
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["Temperature Effects".Acclimation]
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#─────────────────────────────────────────────────────────────────────────
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# The speed at which the player acclimates to hot or cold environments
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# Represented as MC units per minute, so a value of 0.1 = 2.5C or 4.5F per minute
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# Default: 0.0077
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# Range: 0.0 ~ Infinity
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"Acclimation Speed" = 0.0077
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#─────────────────────────────────────────────────────────────────────────
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# The offset to the player's minimum habitable temperature when they acclimate to cold (first value) or hot (second value) environments
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"Min Acclimation Range" = [-0.46, 0.23]
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#─────────────────────────────────────────────────────────────────────────
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# The offset to the player's maximum habitable temperature when they acclimate to cold (first value) or hot (second value) environments
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"Max Acclimation Range" = [-0.23, 0.46]
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["Grace Period"]
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#─────────────────────────────────────────────────────────────────────────
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# The amount of time (in ticks) after the player spawns during which they are immune to temperature effects
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# Default: 6000
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# Range: > 0
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"Grace Period Length" = 6000
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#─────────────────────────────────────────────────────────────────────────
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# Enables the grace period
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"Grace Period Enabled" = true
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[Misc]
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#─────────────────────────────────────────────────────────────────────────//v
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# Add TempModifier IDs to this list to disable them
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# Allows for more granular control of Cold Sweat's features
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# Run "/temp debug @s <trait>" to see IDs of all modifiers affecting the player
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# See the Cold Sweat documentation for a list of default TempModifiers
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"Disabled Temperature Modifiers" = []
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#─────────────────────────────────────────────────────────────────────────
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# Changes the update rate for temperature modifiers on entities
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# Temperature modifiers control most of Cold Sweat's behavior, so lowering this value will improve performance at the cost of responsiveness
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# Default: 1.0
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# Range: 0.1 ~ 1.0
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"Modifier Tick Rate" = 1.0
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