Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards

Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus
the Kotlin companion mod (cobblesurvival) and its built-in data pack.

- Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and
  export tooling, Prism instance sync, test server with smoke checks.
- Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26),
  Adrian's biome list, no natural ore, structures without ore or vanilla
  mobs, no Nether portals, world template builder and world report.
- Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap
  fixes), Revival Charm, expensive Healing Machine, Lootr refreshing
  loot, in-game self-tests on Minecraft's GameTest framework.
- Phase 3 so far: 14 zones with their own spawn pools and level bands
  (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition),
  Cold Sweat heat and cold as gates with boss-drop insulation recipes,
  spawn survey and hazard self-tests in tools/quick_check.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
claudeandClaude Opus 5.5 committed 2026-10-29 19:01:21 +01:00
commit 398301f0be
232 files changed
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modLoader = "kotlinforforge"
loaderVersion = "[${kotlinforforge_version},)"
license = "MIT"
[[mods]]
modId = "${mod_id}"
version = "${version}"
displayName = "Cobblemon Survival Pack Companion"
authors = "Adrian"
description = '''
Mechanics for the Cobblemon Survival Pack that no existing addon covers.
Not affiliated with Cobblemon, The Pokémon Company, Nintendo, Game Freak or Creatures Inc.
'''
[[dependencies.${mod_id}]]
modId = "minecraft"
type = "required"
versionRange = "[1.21.1]"
ordering = "NONE"
side = "BOTH"
[[dependencies.${mod_id}]]
modId = "neoforge"
type = "required"
versionRange = "[${neoforge_version},)"
ordering = "NONE"
side = "BOTH"
[[dependencies.${mod_id}]]
modId = "cobblemon"
type = "required"
versionRange = "[${cobblemon_version},1.9)"
ordering = "AFTER"
side = "BOTH"
@@ -0,0 +1,5 @@
{
"generator.cobblesurvival.island": "Cobblemon Survival Island",
"message.cobblesurvival.permadeath.lost": "%s fainted and is gone for good.",
"message.cobblesurvival.permadeath.saved": "%s's Revival Charm saved it and crumbled to dust."
}
+6
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{
"pack": {
"description": "Cobblemon Survival Pack Companion resources",
"pack_format": 34
}
}