Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards

Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus
the Kotlin companion mod (cobblesurvival) and its built-in data pack.

- Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and
  export tooling, Prism instance sync, test server with smoke checks.
- Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26),
  Adrian's biome list, no natural ore, structures without ore or vanilla
  mobs, no Nether portals, world template builder and world report.
- Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap
  fixes), Revival Charm, expensive Healing Machine, Lootr refreshing
  loot, in-game self-tests on Minecraft's GameTest framework.
- Phase 3 so far: 14 zones with their own spawn pools and level bands
  (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition),
  Cold Sweat heat and cold as gates with boss-drop insulation recipes,
  spawn survey and hazard self-tests in tools/quick_check.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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claudeandClaude Opus 5.5 committed 2026-10-29 19:01:21 +01:00
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// Build setup follows Cobblemon's official NeoForge Kotlin MDK
// (gitlab.com/cable-mc/cobblemon-mdks, neoforge-kotlin).
pluginManagement {
repositories {
maven("https://maven.fabricmc.net/")
maven("https://maven.architectury.dev/")
maven("https://maven.neoforged.net/releases/")
gradlePluginPortal()
}
}
plugins {
// Downloads a JDK 21 for compilation when the machine has none.
id("org.gradle.toolchains.foojay-resolver-convention") version "1.0.0"
}
rootProject.name = "cobblesurvival"