Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// Build setup follows Cobblemon's official NeoForge Kotlin MDK
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// (gitlab.com/cable-mc/cobblemon-mdks, neoforge-kotlin).
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pluginManagement {
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repositories {
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maven("https://maven.fabricmc.net/")
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maven("https://maven.architectury.dev/")
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maven("https://maven.neoforged.net/releases/")
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gradlePluginPortal()
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}
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}
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plugins {
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// Downloads a JDK 21 for compilation when the machine has none.
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id("org.gradle.toolchains.foojay-resolver-convention") version "1.0.0"
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}
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rootProject.name = "cobblesurvival"
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