Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# eclipse
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bin
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*.launch
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.settings
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.metadata
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.classpath
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.project
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/.architectury-transformer/
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common/src/main/resources/assets/cobblemon/showdown
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# idea
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out
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*.ipr
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*.iws
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*.iml
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.idea
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# gradle
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build
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.gradle
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# other
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eclipse
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run
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# Files from Forge MDK
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forge*changelog.txt
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/showdown/
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/logs/
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.vscode/launch.json
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.vscode
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common/src/main/resources/assets/cobblemon/showdown
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# Generated files
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*/generated/resources/*
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/fabric/src/generated/resources/cobblemon-common.accesswidener
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