Phase 4: Cobblebase and Poke Power, gated behind progression

Adrian (2026-10-30): Cobblebase's skills stay in but gated behind
progression, power from an existing mod (Poke Power) also gated,
evolution stones as ores fine for now, balance fine and configurable.

Progression is the zones whose Alpha guardian a player helped beat
(Progress saved data; a guardian win records it and lists the unlocks).
The gate table is data (progression_gates/base.json): each of
Cobblebase's 44 skills needs a zone (or none), the Power Block needs the
Verdant Jungle. The companion mod wraps every Cobblebase skill executor
in a gate by reflection; a skill missing from the table stays off.
Operator command /cobblesurvival progress. Cobblebase's and Poke Power's
configs ship in the pack. Self-tests: gate coverage, a locked skill only
runs after its guardian, the Power Block waits for the Jungle guardian,
a guardian win counts as progress.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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claudeandClaude Opus 5.5 committed 2026-10-30 14:00:50 +01:00
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package dev.cobblesurvival.progress
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import dev.cobblesurvival.CobbleSurvival
import net.minecraft.world.level.Level
import net.neoforged.fml.ModList
import java.lang.reflect.InvocationHandler
import java.lang.reflect.InvocationTargetException
import java.lang.reflect.Method
import java.lang.reflect.Proxy
/**
* Puts [Gates] in front of Cobblebase's skills, by reflection (Cobblebase is not a compile dependency): every skill
* executor in Cobblebase's `ExecutorRegistry` is replaced by a proxy that runs it only when the pastured Pokémon's owner
* has unlocked that skill. Cobblebase looks the executor up on every tick, so the proxies take effect at once. One
* executor can serve several skills (all the finders), so the check is per skill, not per executor.
*/
object CobblebaseGate {
private const val CORE = "notlown.cobblebase.core"
val installed: Boolean get() = ModList.get().isLoaded("cobblebase")
internal val executorType by lazy { Class.forName("$CORE.SkillExecutor") }
internal val skillEntry by lazy { Class.forName("$CORE.SkillEntry") }
private val executors by lazy { Class.forName("$CORE.ExecutorRegistry").let { it to it.getField("INSTANCE").get(null) } }
private val skillRegistry by lazy { Class.forName("$CORE.SkillRegistry").let { it to it.getField("INSTANCE").get(null) } }
internal val skillDef by lazy { Class.forName("$CORE.SkillDef") }
private val skillId by lazy { skillDef.getMethod("getId") }
/** Skill id → its definition (Cobblebase's SkillDef). */
@Suppress("UNCHECKED_CAST")
fun skills(): Map<String, Any> {
val (type, instance) = skillRegistry
val all = type.getMethod("getAll").invoke(instance) as Map<String, Any>
return all.values.associateBy { skillId.invoke(it) as String }
}
fun skillName(id: String): String? = skills()[id]?.let { skillDef.getMethod("getName").invoke(it) as String }
fun executor(name: String): Any? {
val (type, instance) = executors
return type.getMethod("get", String::class.java).invoke(instance, name)
}
/** The executor names the skills use (several skills can share one). */
fun executorNames(): Set<String> = skills().values.map { skillDef.getMethod("getExecutor").invoke(it) as String }.toSortedSet()
fun install() {
if (!installed) return
val (type, instance) = executors
val register = type.getMethod("register", String::class.java, executorType)
var wrapped = 0
for (name in executorNames()) {
val original = executor(name) ?: continue
if (isGated(original)) continue
register.invoke(instance, name, wrap(original))
wrapped++
}
CobbleSurvival.LOGGER.info("Progression gates in front of {} Cobblebase skill executors", wrapped)
}
fun isGated(executor: Any): Boolean =
Proxy.isProxyClass(executor.javaClass) && Proxy.getInvocationHandler(executor) is Gate
/** [original] behind the gates: `tick(level, pos, pokemonEntity, skillDef, skillEntry)` only runs if allowed. */
fun wrap(original: Any): Any = Proxy.newProxyInstance(executorType.classLoader, arrayOf(executorType), Gate(original))
private class Gate(private val original: Any) : InvocationHandler {
override fun invoke(proxy: Any, method: Method, args: Array<out Any?>?): Any? {
if (method.name == "tick" && args != null && args.size == 5) {
val level = args[0] as Level
val owner = (args[2] as PokemonEntity).pokemon.getOwnerUUID()
val skill = skillId.invoke(args[3]) as String
val server = level.server ?: return null
if (!Gates.skillOpen(Progress.of(server), owner, skill)) return null
}
return try {
method.invoke(original, *(args ?: emptyArray()))
} catch (e: InvocationTargetException) {
throw e.targetException
}
}
}
}