Phase 4: veins in every chunk, drops for the mobs the island lacks

Ore veins: make_world.py loads the island again row by row until
Regenerating Ore Veins has filled every chunk (/cobblesurvival veins
unfilled), cave tiers sit at their biome's depths, small zones get denser
veins, showcase veins are full size. The world report checks surface
tiers against the zone grid, cave tiers within two biome cells of their
cave, and fails on unfilled chunks; the template passes (37,689 chunks).

Drops: tools/drop_audit.py checks every creature drop a recipe or brewing
needs (docs/pokemon-drops.md). Blaze rods, ghast tears, breeze rods,
shulker shells and nether stars now drop from Pokemon through species
additions (self-test drop_additions_apply). The field guide counts vanilla
mobs as absent, applies species additions and reads the veins as sources.

Cobblebase tried (loads, self-tests pass) and left out until Adrian
decides its scope. Phase 4 checklist with the open questions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
claudeandClaude Opus 5.5 committed 2026-10-30 03:36:50 +01:00
1 parent 5d275e4e14
commit 1a1fb93da8
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+1279 -126

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@@ -1,5 +1,6 @@
package dev.cobblesurvival.selftest
import dev.cobblesurvival.dev.OreVeins
import net.minecraft.core.BlockPos
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.resources.ResourceLocation
@@ -114,9 +115,5 @@ object VeinTests {
BuiltInRegistries.BLOCK.getKey(level.getBlockState(pos).block) == REGENERATOR
/** Moves the vein block's "last mined" time far into the past; the mod keeps it in its saved data. */
private fun rewind(level: ServerLevel, pos: BlockPos) {
val data = Class.forName("net.stargazer.regenerating_ore_veins.VeinSavedData")
val saved = data.getMethod("get", ServerLevel::class.java).invoke(null, level)
data.getMethod("markMined", BlockPos::class.java, Long::class.javaPrimitiveType).invoke(saved, pos, 1L)
}
private fun rewind(level: ServerLevel, pos: BlockPos) = OreVeins.markMined(level, pos, 1L)
}