Phase 6: Pokémon machines (five cores, shells as data)

Adrian (2026-10-31): a Large Furnace where a Fire Pokémon heats real
furnaces (hoppers in and out), our own Electric generator, no upkeep;
then a drop synthesizer (FE into full drop rolls, looting tiers), a
sacrifice altar (level tiers, rare candies only from Lv 80) and a
rebirth chamber (Lv 100 -> shiny Lv 1 first stage, three perfect IVs,
moves kept, Ability Patch so the hidden ability is optional).

- machine/: data-driven 3x3x3 shells (window spots for glass, free
  spot under the core), checked in four rotations; the Pokémon walks in
  from the party and lives in the core; breaking core or shell sends it
  home (party, else PC, offline too); a real Cobblemon entity copy is
  shown in the chamber (no AI, invulnerable, uncatchable, never saved).
- Heat Core keeps vanilla furnaces lit and faster; Dynamo Core makes
  and pushes FE; Synthesis Core takes FE and rolls drops into a hopper-
  extractable buffer; Altar Core sacrifices on a confirmed sneak-use;
  Rebirth Core runs on server time.
- Recipes, casing tags, block loot, textures (tools/machine_assets.py),
  models, blockstates, names.
- Self-tests: in/out, refusal, shell and core breaks (PC when full),
  chunk unload, server restart, and each machine's work.
- Docs: design, balance table, Phase 6 checklist; Phase 5 approved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
claudeandClaude Opus 5.5 committed 2026-11-02 15:18:03 +01:00
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package dev.cobblesurvival.machine
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.events.CobblemonEvents
import com.cobblemon.mod.common.api.events.battles.BattleStartedEvent
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.pokemon.properties.UncatchableProperty
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.nbt.CompoundTag
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.Entity
import net.neoforged.neoforge.common.NeoForge
import net.neoforged.neoforge.event.entity.EntityJoinLevelEvent
import net.neoforged.neoforge.event.entity.player.AttackEntityEvent
import net.neoforged.neoforge.event.entity.player.PlayerInteractEvent
import java.util.UUID
/**
* The Pokémon a machine shows in its chamber (roadmap Phase 6: a real Cobblemon entity, so its own model and
* animations are used). It's a copy of the Pokémon kept in the core, with its own id, scaled to fit the chamber,
* without AI, invulnerable, silent, uncatchable, and it can't be used, hit or battled. It's never meant to be in the
* world save: one that comes back from disk is dropped, and the core puts a fresh one there.
*/
object MachineDisplay {
/** Key in the copy's persistent data; its value is the core's position. */
const val TAG = "cobblesurvival_machine"
/** The chamber is one block; leave a little room. */
private const val FIT = 0.9f
fun register() {
NeoForge.EVENT_BUS.addListener(::onJoin)
NeoForge.EVENT_BUS.addListener<PlayerInteractEvent.EntityInteract> { if (isDisplay(it.target)) it.isCanceled = true }
NeoForge.EVENT_BUS.addListener<PlayerInteractEvent.EntityInteractSpecific> { if (isDisplay(it.target)) it.isCanceled = true }
NeoForge.EVENT_BUS.addListener<AttackEntityEvent> { if (isDisplay(it.target)) it.isCanceled = true }
CobblemonEvents.BATTLE_STARTED_PRE.subscribe(Priority.HIGHEST, ::onBattle)
}
fun isDisplay(entity: Entity?): Boolean = entity is PokemonEntity && entity.pokemon.persistentData.contains(TAG)
fun spawn(level: ServerLevel, pokemon: Pokemon, core: BlockPos, chamber: BlockPos, facing: Direction): PokemonEntity {
val copy = Pokemon().loadFromNBT(level.registryAccess(), pokemon.saveToNBT(level.registryAccess(), CompoundTag()))
copy.uuid = UUID.randomUUID()
copy.persistentData.putLong(TAG, core.asLong())
UncatchableProperty.uncatchable().apply(copy)
val entity = PokemonEntity(level, copy)
val size = maxOf(entity.bbWidth, entity.bbHeight)
if (size > FIT) {
copy.scaleModifier = copy.scaleModifier * FIT / size
entity.refreshDimensions()
}
entity.setNoAi(true)
entity.setNoGravity(true)
entity.isInvulnerable = true
entity.isSilent = true
entity.setPersistenceRequired()
entity.busyLocks.add(this)
entity.moveTo(chamber.x + 0.5, chamber.y.toDouble(), chamber.z + 0.5, facing.toYRot(), 0f)
entity.yHeadRot = facing.toYRot()
entity.yBodyRot = facing.toYRot()
level.addFreshEntity(entity)
return entity
}
/** A copy saved with its chunk comes back without its core knowing it: drop it. */
private fun onJoin(event: EntityJoinLevelEvent) {
if (event.loadedFromDisk() && isDisplay(event.entity)) event.isCanceled = true
}
private fun onBattle(event: BattleStartedEvent.Pre) {
if (event.battle.actors.any { actor -> actor.pokemonList.any { isDisplay(it.entity) } }) event.cancel()
}
}